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Virtual Reality for Language Learning 2.0

Step inside the language.

VR4LL builds virtual environments made for language classrooms: shared worlds where a whole class talks, solves and negotiates together. Free to download. Free to learn to teach with.

  • Erasmus+ · Seven partners, five countries
  • Original VR4LL: ELTons Innovation Awards finalist, 2022
Inside the headset: the Science Lab of VR4LL 2.0
Outside the headset: a teacher looking around the virtual world

Inside: the Science Lab. Outside: a classroom that talks it through.

I want to try it

The apps are free for Meta Quest 2 and 3: no licence, no cost. See what is in each of the five environments, and watch the walkthroughs before you put a headset on.

See the environments

I want to teach with it

Our free course shows you how to build a real lesson around a VR session, including what the students who aren’t wearing a headset are doing, which is where most of the language learning happens.

How a VR4LL lesson works

A VR4LL lesson has three parts.

The headset is on for fifteen minutes. The lesson is an hour. Here’s how the hour works.

  1. 1

    Prepare

    For example, minute 0–15

    Build the vocabulary, the schema and the confidence students need before the headsets go on. Fifteen minutes here changes what the VR session is capable of producing.

  2. 2

    Experience

    For example, minute 15–40

    Some students explore the VR. The rest of the class takes assigned roles and drives the session from outside. Everyone is speaking, listening and negotiating throughout.

  3. 3

    Extend

    For example, minute 40–60

    Consolidate the new language through production tasks: retelling, writing, debating, roleplay, while the shared experience is still vivid.

Inside the headset: A Game of Phones
Outside the headset: a student explores while the class works

Inside: A Game of Phones. Outside: the class reads, listens and solves.

Why it works

The task creates the need to speak.

  • Immersion aids retention

    A shared audio-visual experience gives new language something concrete to attach to.

  • Context forces precision

    Students describe what they can actually see, not what a textbook told them to say.

  • Language happens without prompting

    The task creates the need to speak, so the teacher stops being the cue.

  • Motivation goes up and stays up

    Students want to finish the puzzle. Finishing it requires talking.

  • It’s genuinely collaborative

    The environments are built for groups, so nobody sits and waits.

Since 2019

This isn’t a first attempt.

The original VR4LL project produced four single-player virtual worlds, published them free on the Oculus Store, and put them into real classrooms. Schools adopted them internationally. The technology turned out to work unusually well for learners with certain learning difficulties. The project was shortlisted for the ELTons Innovation Awards.

Then teachers told us what they actually wanted: more people in the world at once, and richer places to put them. That’s what VR4LL 2.0 is.

Read the full story
A learner in a VR headset moving around a classroom